// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.Collections.Generic; [SupportedPlatforms(UnrealPlatformClass.Desktop)] public class BuildStorageToolTarget : TargetRules { public BuildStorageToolTarget(TargetInfo Target) : base(Target) { Type = TargetType.Program; LinkType = TargetLinkType.Monolithic; IncludeOrderVersion = EngineIncludeOrderVersion.Latest; LaunchModuleName = "BuildStorageTool"; bUseXGEController = false; bLoggingToMemoryEnabled = true; bUseLoggingInShipping = true; bCompileWithAccessibilitySupport= false; bWithServerCode = false; bCompileNavmeshClusterLinks = false; bCompileNavmeshSegmentLinks = false; bCompileRecast = false; bCompileICU = false; bWithLiveCoding = false; bBuildDeveloperTools = false; bBuildWithEditorOnlyData = false; bCompileAgainstEngine = false; bCompileAgainstCoreUObject = true; bCompileAgainstApplicationCore = true; bUsesSlate = true; bForceDisableAutomationTests = true; bIsBuildingConsoleApplication = false; WindowsPlatform.bUseBundledDbgHelp = false; WindowsPlatform.bPixProfilingEnabled = false; WindowsPlatform.bMergeIdenticalCOMDATs = true; WindowsPlatform.bStripUnreferencedSymbols = true; GlobalDefinitions.Add("WITH_AUTOMATION_TESTS=0"); GlobalDefinitions.Add("WITH_AUTOMATION_WORKER=0"); } }