Files
UnrealEngine/Engine/Source/Programs/BuildStorageTool/BuildStorageTool.Build.cs
2025-05-18 13:04:45 +08:00

39 lines
698 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class BuildStorageTool : ModuleRules
{
public BuildStorageTool(ReadOnlyTargetRules Target) : base(Target)
{
bTreatAsEngineModule = true;
PrivateDependencyModuleNames.AddRange(
new string[]
{
"ApplicationCore",
"Core",
"DesktopPlatform",
"Json",
"Projects",
"Slate",
"SlateCore",
"StandaloneRenderer",
"StorageServerWidgets",
"Zen"
});
if (Target.IsInPlatformGroup(UnrealPlatformGroup.Linux))
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"UnixCommonStartup"
}
);
}
PublicIncludePathModuleNames.Add("Launch");
}
}