39 lines
698 B
C#
39 lines
698 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class BuildStorageTool : ModuleRules
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{
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public BuildStorageTool(ReadOnlyTargetRules Target) : base(Target)
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{
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bTreatAsEngineModule = true;
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"ApplicationCore",
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"Core",
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"DesktopPlatform",
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"Json",
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"Projects",
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"Slate",
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"SlateCore",
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"StandaloneRenderer",
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"StorageServerWidgets",
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"Zen"
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});
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if (Target.IsInPlatformGroup(UnrealPlatformGroup.Linux))
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"UnixCommonStartup"
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}
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);
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}
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PublicIncludePathModuleNames.Add("Launch");
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}
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}
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