// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class BuildStorageTool : ModuleRules { public BuildStorageTool(ReadOnlyTargetRules Target) : base(Target) { bTreatAsEngineModule = true; PrivateDependencyModuleNames.AddRange( new string[] { "ApplicationCore", "Core", "DesktopPlatform", "Json", "Projects", "Slate", "SlateCore", "StandaloneRenderer", "StorageServerWidgets", "Zen" }); if (Target.IsInPlatformGroup(UnrealPlatformGroup.Linux)) { PrivateDependencyModuleNames.AddRange( new string[] { "UnixCommonStartup" } ); } PublicIncludePathModuleNames.Add("Launch"); } }