Files
UnrealEngine/Engine/Source/Programs/BlankProgram/BlankProgram.Target.cs
2025-05-18 13:04:45 +08:00

40 lines
1.5 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
[SupportedPlatforms(UnrealPlatformClass.All)]
public class BlankProgramTarget : TargetRules
{
public BlankProgramTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Program;
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
LinkType = TargetLinkType.Monolithic;
LaunchModuleName = "BlankProgram";
// Lean and mean
bBuildDeveloperTools = false;
// Editor-only is enabled for desktop platforms to run unit tests that depend on editor-only data
// It's disabled in test and shipping configs to make profiling similar to the game
bool bDebugOrDevelopment = Target.Configuration == UnrealTargetConfiguration.Debug || Target.Configuration == UnrealTargetConfiguration.Development;
bBuildWithEditorOnlyData = Target.Platform.IsInGroup(UnrealPlatformGroup.Desktop) && bDebugOrDevelopment;
// Currently this app is not linking against the engine, so we'll compile out references from Core to the rest of the engine
bCompileAgainstEngine = false;
bCompileAgainstCoreUObject = false;
bCompileAgainstApplicationCore = false;
bCompileICU = false;
// to build with automation tests:
// bForceCompileDevelopmentAutomationTests = true;
// to enable tracing:
// bEnableTrace = true;
// This app is a console application, not a Windows app (sets entry point to main(), instead of WinMain())
bIsBuildingConsoleApplication = true;
}
}