// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.Collections.Generic; [SupportedPlatforms(UnrealPlatformClass.All)] public class BlankProgramTarget : TargetRules { public BlankProgramTarget(TargetInfo Target) : base(Target) { Type = TargetType.Program; IncludeOrderVersion = EngineIncludeOrderVersion.Latest; LinkType = TargetLinkType.Monolithic; LaunchModuleName = "BlankProgram"; // Lean and mean bBuildDeveloperTools = false; // Editor-only is enabled for desktop platforms to run unit tests that depend on editor-only data // It's disabled in test and shipping configs to make profiling similar to the game bool bDebugOrDevelopment = Target.Configuration == UnrealTargetConfiguration.Debug || Target.Configuration == UnrealTargetConfiguration.Development; bBuildWithEditorOnlyData = Target.Platform.IsInGroup(UnrealPlatformGroup.Desktop) && bDebugOrDevelopment; // Currently this app is not linking against the engine, so we'll compile out references from Core to the rest of the engine bCompileAgainstEngine = false; bCompileAgainstCoreUObject = false; bCompileAgainstApplicationCore = false; bCompileICU = false; // to build with automation tests: // bForceCompileDevelopmentAutomationTests = true; // to enable tracing: // bEnableTrace = true; // This app is a console application, not a Windows app (sets entry point to main(), instead of WinMain()) bIsBuildingConsoleApplication = true; } }