22 lines
474 B
C++
22 lines
474 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MyAutoRTFMTestObject.generated.h"
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UCLASS()
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class UMyAutoRTFMTestObject : public UObject
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{
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GENERATED_BODY()
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public:
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using FConstructorCallback = void(const FObjectInitializer&, UMyAutoRTFMTestObject&);
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UMyAutoRTFMTestObject(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
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int Value;
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static FConstructorCallback* ConstructorCallback;
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void DoNothing() const {}
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};
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