// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "MyAutoRTFMTestObject.generated.h" UCLASS() class UMyAutoRTFMTestObject : public UObject { GENERATED_BODY() public: using FConstructorCallback = void(const FObjectInitializer&, UMyAutoRTFMTestObject&); UMyAutoRTFMTestObject(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); int Value; static FConstructorCallback* ConstructorCallback; void DoNothing() const {} };