Files
UnrealEngine/Engine/Source/Editor/ZenEditor/ZenEditor.Build.cs
2025-05-18 13:04:45 +08:00

45 lines
843 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ZenEditor : ModuleRules
{
public ZenEditor(ReadOnlyTargetRules Target)
: base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"DerivedDataCache",
"DerivedDataWidgets",
"EditorFramework",
"EditorSubsystem",
"Engine",
"InputCore",
"MessageLog",
"OutputLog",
"Slate",
"SlateCore",
"StorageServerWidgets",
"ToolMenus",
"ToolWidgets",
"UATHelper",
"UnrealEd",
"WorkspaceMenuStructure",
"Zen"
});
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"MainFrame",
});
PrivateIncludePathModuleNames.AddRange(
new string[] {
});
CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error;
}
}