45 lines
843 B
C#
45 lines
843 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class ZenEditor : ModuleRules
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{
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public ZenEditor(ReadOnlyTargetRules Target)
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: base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"DerivedDataCache",
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"DerivedDataWidgets",
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"EditorFramework",
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"EditorSubsystem",
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"Engine",
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"InputCore",
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"MessageLog",
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"OutputLog",
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"Slate",
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"SlateCore",
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"StorageServerWidgets",
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"ToolMenus",
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"ToolWidgets",
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"UATHelper",
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"UnrealEd",
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"WorkspaceMenuStructure",
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"Zen"
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});
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"MainFrame",
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});
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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});
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CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error;
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}
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}
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