// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class ZenEditor : ModuleRules { public ZenEditor(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "DerivedDataCache", "DerivedDataWidgets", "EditorFramework", "EditorSubsystem", "Engine", "InputCore", "MessageLog", "OutputLog", "Slate", "SlateCore", "StorageServerWidgets", "ToolMenus", "ToolWidgets", "UATHelper", "UnrealEd", "WorkspaceMenuStructure", "Zen" }); DynamicallyLoadedModuleNames.AddRange( new string[] { "MainFrame", }); PrivateIncludePathModuleNames.AddRange( new string[] { }); CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error; } }