Files
UnrealEngine/Engine/Source/Editor/WorldBrowser/WorldBrowser.Build.cs
2025-05-18 13:04:45 +08:00

71 lines
1.7 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class WorldBrowser : ModuleRules
{
public WorldBrowser(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetRegistry",
"AssetTools",
"MeshUtilities",
"MeshMergeUtilities",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"ApplicationCore",
"AppFramework",
"Core",
"CoreUObject",
"EditorConfig",
"RenderCore",
"ImageCore",
"InputCore",
"Engine",
"Landscape",
"Slate",
"SlateCore",
"EditorWidgets",
"ToolWidgets",
"EditorFramework",
"UnrealEd",
"GraphEditor",
"LevelEditor",
"PropertyEditor",
"DesktopPlatform",
"MainFrame",
"SourceControl",
"SourceControlWindows",
"MeshDescription",
"StaticMeshDescription",
"NewLevelDialog",
"LandscapeEditor",
"FoliageEdit",
"ImageWrapper",
"Foliage",
"MaterialUtilities",
"RHI",
"Json",
"ToolMenus",
"TypedElementRuntime",
"TypedElementFramework",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetRegistry",
"AssetTools",
"SceneOutliner",
"MeshUtilities",
"ContentBrowser",
"MeshMergeUtilities",
}
);
}
}