// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class WorldBrowser : ModuleRules { public WorldBrowser(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePathModuleNames.AddRange( new string[] { "AssetRegistry", "AssetTools", "MeshUtilities", "MeshMergeUtilities", } ); PrivateDependencyModuleNames.AddRange( new string[] { "ApplicationCore", "AppFramework", "Core", "CoreUObject", "EditorConfig", "RenderCore", "ImageCore", "InputCore", "Engine", "Landscape", "Slate", "SlateCore", "EditorWidgets", "ToolWidgets", "EditorFramework", "UnrealEd", "GraphEditor", "LevelEditor", "PropertyEditor", "DesktopPlatform", "MainFrame", "SourceControl", "SourceControlWindows", "MeshDescription", "StaticMeshDescription", "NewLevelDialog", "LandscapeEditor", "FoliageEdit", "ImageWrapper", "Foliage", "MaterialUtilities", "RHI", "Json", "ToolMenus", "TypedElementRuntime", "TypedElementFramework", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "AssetRegistry", "AssetTools", "SceneOutliner", "MeshUtilities", "ContentBrowser", "MeshMergeUtilities", } ); } }