Files
UnrealEngine/Engine/Source/Editor/VirtualizationEditor/VirtualizationEditor.Build.cs
2025-05-18 13:04:45 +08:00

36 lines
639 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class VirtualizationEditor : ModuleRules
{
public VirtualizationEditor(ReadOnlyTargetRules Target)
: base(Target)
{
CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error;
PrivateDependencyModuleNames.AddRange(
new string[]
{
"ContentBrowserData",
"Core",
"CoreUObject",
"Engine",
"UnrealEd",
"ToolMenus",
"SourceControl",
"Slate",
"SlateCore",
"Virtualization"
});
PrivateIncludePathModuleNames.AddRange
(
new string[]
{
"WorkspaceMenuStructure",
}
);
}
}