// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class VirtualizationEditor : ModuleRules { public VirtualizationEditor(ReadOnlyTargetRules Target) : base(Target) { CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error; PrivateDependencyModuleNames.AddRange( new string[] { "ContentBrowserData", "Core", "CoreUObject", "Engine", "UnrealEd", "ToolMenus", "SourceControl", "Slate", "SlateCore", "Virtualization" }); PrivateIncludePathModuleNames.AddRange ( new string[] { "WorkspaceMenuStructure", } ); } }