Files
UnrealEngine/Engine/Source/Editor/VirtualTexturingEditor/VirtualTexturingEditor.Build.cs
2025-05-18 13:04:45 +08:00

35 lines
698 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class VirtualTexturingEditor : ModuleRules
{
public VirtualTexturingEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"AppFramework",
"AssetRegistry",
"ContentBrowser",
"Core",
"CoreUObject",
"EditorFramework",
"EditorWidgets",
"Engine",
"InputCore",
"Landscape",
"MaterialEditor",
"PlacementMode",
"PropertyEditor",
"RenderCore",
"Renderer",
"RHI",
"Slate",
"SlateCore",
"UnrealEd",
}
);
CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error;
}
}