// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class VirtualTexturingEditor : ModuleRules { public VirtualTexturingEditor(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "AppFramework", "AssetRegistry", "ContentBrowser", "Core", "CoreUObject", "EditorFramework", "EditorWidgets", "Engine", "InputCore", "Landscape", "MaterialEditor", "PlacementMode", "PropertyEditor", "RenderCore", "Renderer", "RHI", "Slate", "SlateCore", "UnrealEd", } ); CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error; } }