Files
UnrealEngine/Engine/Source/Editor/VirtualTexturingEditor/Private/VirtualTextureBuilderFactory.cpp
2025-05-18 13:04:45 +08:00

22 lines
675 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "VirtualTextureBuilderFactory.h"
#include "AssetTypeCategories.h"
#include "VT/VirtualTextureBuilder.h"
UVirtualTextureBuilderFactory::UVirtualTextureBuilderFactory(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
SupportedClass = UVirtualTextureBuilder::StaticClass();
bCreateNew = true;
bEditAfterNew = false;
bEditorImport = false;
}
UObject* UVirtualTextureBuilderFactory::FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn)
{
return NewObject<UVirtualTextureBuilder>(InParent, Class, Name, Flags);
}