22 lines
675 B
C++
22 lines
675 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "VirtualTextureBuilderFactory.h"
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#include "AssetTypeCategories.h"
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#include "VT/VirtualTextureBuilder.h"
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UVirtualTextureBuilderFactory::UVirtualTextureBuilderFactory(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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SupportedClass = UVirtualTextureBuilder::StaticClass();
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bCreateNew = true;
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bEditAfterNew = false;
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bEditorImport = false;
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}
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UObject* UVirtualTextureBuilderFactory::FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn)
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{
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return NewObject<UVirtualTextureBuilder>(InParent, Class, Name, Flags);
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}
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