// Copyright Epic Games, Inc. All Rights Reserved. #include "VirtualTextureBuilderFactory.h" #include "AssetTypeCategories.h" #include "VT/VirtualTextureBuilder.h" UVirtualTextureBuilderFactory::UVirtualTextureBuilderFactory(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { SupportedClass = UVirtualTextureBuilder::StaticClass(); bCreateNew = true; bEditAfterNew = false; bEditorImport = false; } UObject* UVirtualTextureBuilderFactory::FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) { return NewObject(InParent, Class, Name, Flags); }