55 lines
1.1 KiB
C#
55 lines
1.1 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class VREditor : ModuleRules
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{
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public VREditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"AppFramework",
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"Core",
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"CoreUObject",
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"ApplicationCore",
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"Engine",
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"InputCore",
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"Slate",
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"SlateCore",
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"RenderCore",
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"EditorFramework",
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"UnrealEd",
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"UMG",
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"LevelEditor",
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"HeadMountedDisplay",
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"Analytics",
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"LevelSequence",
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"Sequencer",
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"Projects",
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"ToolMenus",
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"ViewportInteraction",
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"HeadMountedDisplay"
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"AssetTools",
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"PlacementMode",
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"PlacementMode"
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}
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);
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}
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}
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}
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