Files
UnrealEngine/Engine/Source/Editor/VREditor/VREditor.Build.cs
2025-05-18 13:04:45 +08:00

55 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class VREditor : ModuleRules
{
public VREditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"AppFramework",
"Core",
"CoreUObject",
"ApplicationCore",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"RenderCore",
"EditorFramework",
"UnrealEd",
"UMG",
"LevelEditor",
"HeadMountedDisplay",
"Analytics",
"LevelSequence",
"Sequencer",
"Projects",
"ToolMenus",
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"ViewportInteraction",
"HeadMountedDisplay"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetTools",
"PlacementMode",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"PlacementMode"
}
);
}
}
}