// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class VREditor : ModuleRules { public VREditor(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "AppFramework", "Core", "CoreUObject", "ApplicationCore", "Engine", "InputCore", "Slate", "SlateCore", "RenderCore", "EditorFramework", "UnrealEd", "UMG", "LevelEditor", "HeadMountedDisplay", "Analytics", "LevelSequence", "Sequencer", "Projects", "ToolMenus", } ); PublicDependencyModuleNames.AddRange( new string[] { "ViewportInteraction", "HeadMountedDisplay" } ); PrivateIncludePathModuleNames.AddRange( new string[] { "AssetTools", "PlacementMode", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "PlacementMode" } ); } } }