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UnrealEngine/Engine/Source/Editor/UnrealEd/Public/WorldTransientFolders.h
2025-05-18 13:04:45 +08:00

19 lines
557 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "WorldFoldersImplementation.h"
// Class handling a list of transient actor folders of a world
class FWorldTransientFolders : public FWorldFoldersImplementation
{
typedef FWorldFoldersImplementation Super;
public:
FWorldTransientFolders(UWorldFolders& Owner) : Super(Owner) {}
~FWorldTransientFolders() {}
//~ Begin FWorldFoldersImplementation
virtual bool RenameFolder(const FFolder& InOldFolder, const FFolder& InNewFolder) override;
//~ End FWorldFoldersImplementation
};