19 lines
557 B
C++
19 lines
557 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "WorldFoldersImplementation.h"
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// Class handling a list of transient actor folders of a world
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class FWorldTransientFolders : public FWorldFoldersImplementation
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{
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typedef FWorldFoldersImplementation Super;
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public:
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FWorldTransientFolders(UWorldFolders& Owner) : Super(Owner) {}
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~FWorldTransientFolders() {}
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//~ Begin FWorldFoldersImplementation
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virtual bool RenameFolder(const FFolder& InOldFolder, const FFolder& InNewFolder) override;
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//~ End FWorldFoldersImplementation
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}; |