// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "WorldFoldersImplementation.h" // Class handling a list of transient actor folders of a world class FWorldTransientFolders : public FWorldFoldersImplementation { typedef FWorldFoldersImplementation Super; public: FWorldTransientFolders(UWorldFolders& Owner) : Super(Owner) {} ~FWorldTransientFolders() {} //~ Begin FWorldFoldersImplementation virtual bool RenameFolder(const FFolder& InOldFolder, const FFolder& InNewFolder) override; //~ End FWorldFoldersImplementation };