52 lines
1.3 KiB
C
52 lines
1.3 KiB
C
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "EngineSharedPCH.h"
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// From Messaging:
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#include "IMessageContext.h"
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// From AssetRegistry:
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#include "AssetRegistry/ARFilter.h"
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// From BlueprintGraph:
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#include "BlueprintNodeSignature.h"
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#include "K2Node.h"
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#include "EdGraphSchema_K2.h"
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#include "K2Node_EditablePinBase.h"
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// From GameplayTasks:
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#include "GameplayTaskOwnerInterface.h"
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#include "GameplayTaskTypes.h"
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#include "GameplayTask.h"
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#if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4
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// From NavigationSystem:
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#include "NavFilters/NavigationQueryFilter.h"
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#endif
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// From UnrealEd:
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#include "AssetThumbnail.h"
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#include "Editor.h"
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#include "Editor/EditorEngine.h"
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#include "Editor/UnrealEdTypes.h"
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#include "EditorComponents.h"
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#include "EditorUndoClient.h"
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#include "EditorViewportClient.h"
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#include "Factories/Factory.h"
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#include "GraphEditor.h"
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#include "ScopedTransaction.h"
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#include "Settings/EditorLoadingSavingSettings.h"
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#include "Settings/LevelEditorPlaySettings.h"
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#include "Settings/LevelEditorViewportSettings.h"
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#include "TickableEditorObject.h"
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#include "Toolkits/AssetEditorToolkit.h"
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#include "Toolkits/BaseToolkit.h"
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#include "Toolkits/IToolkit.h"
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#include "Toolkits/IToolkitHost.h"
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#include "UnrealWidgetFwd.h"
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#include "Viewports.h"
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// From ToolMenus
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#include "ToolMenus.h" |