Files
UnrealEngine/Engine/Source/Editor/UnrealEd/Public/UnrealEdSharedPCH.h
2025-05-18 13:04:45 +08:00

52 lines
1.3 KiB
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "EngineSharedPCH.h"
// From Messaging:
#include "IMessageContext.h"
// From AssetRegistry:
#include "AssetRegistry/ARFilter.h"
// From BlueprintGraph:
#include "BlueprintNodeSignature.h"
#include "K2Node.h"
#include "EdGraphSchema_K2.h"
#include "K2Node_EditablePinBase.h"
// From GameplayTasks:
#include "GameplayTaskOwnerInterface.h"
#include "GameplayTaskTypes.h"
#include "GameplayTask.h"
#if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4
// From NavigationSystem:
#include "NavFilters/NavigationQueryFilter.h"
#endif
// From UnrealEd:
#include "AssetThumbnail.h"
#include "Editor.h"
#include "Editor/EditorEngine.h"
#include "Editor/UnrealEdTypes.h"
#include "EditorComponents.h"
#include "EditorUndoClient.h"
#include "EditorViewportClient.h"
#include "Factories/Factory.h"
#include "GraphEditor.h"
#include "ScopedTransaction.h"
#include "Settings/EditorLoadingSavingSettings.h"
#include "Settings/LevelEditorPlaySettings.h"
#include "Settings/LevelEditorViewportSettings.h"
#include "TickableEditorObject.h"
#include "Toolkits/AssetEditorToolkit.h"
#include "Toolkits/BaseToolkit.h"
#include "Toolkits/IToolkit.h"
#include "Toolkits/IToolkitHost.h"
#include "UnrealWidgetFwd.h"
#include "Viewports.h"
// From ToolMenus
#include "ToolMenus.h"