// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "EngineSharedPCH.h" // From Messaging: #include "IMessageContext.h" // From AssetRegistry: #include "AssetRegistry/ARFilter.h" // From BlueprintGraph: #include "BlueprintNodeSignature.h" #include "K2Node.h" #include "EdGraphSchema_K2.h" #include "K2Node_EditablePinBase.h" // From GameplayTasks: #include "GameplayTaskOwnerInterface.h" #include "GameplayTaskTypes.h" #include "GameplayTask.h" #if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 // From NavigationSystem: #include "NavFilters/NavigationQueryFilter.h" #endif // From UnrealEd: #include "AssetThumbnail.h" #include "Editor.h" #include "Editor/EditorEngine.h" #include "Editor/UnrealEdTypes.h" #include "EditorComponents.h" #include "EditorUndoClient.h" #include "EditorViewportClient.h" #include "Factories/Factory.h" #include "GraphEditor.h" #include "ScopedTransaction.h" #include "Settings/EditorLoadingSavingSettings.h" #include "Settings/LevelEditorPlaySettings.h" #include "Settings/LevelEditorViewportSettings.h" #include "TickableEditorObject.h" #include "Toolkits/AssetEditorToolkit.h" #include "Toolkits/BaseToolkit.h" #include "Toolkits/IToolkit.h" #include "Toolkits/IToolkitHost.h" #include "UnrealWidgetFwd.h" #include "Viewports.h" // From ToolMenus #include "ToolMenus.h"