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UnrealEngine/Engine/Source/Editor/UnrealEd/Public/UnrealEdGlobals.h
2025-05-18 13:04:45 +08:00

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478 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
extern UNREALED_API class UUnrealEdEngine* GUnrealEd;
UNREALED_API int32 EditorInit( class IEngineLoop& EngineLoop );
/**
* Similar to EditorInit(), but the IMainFrameModule is recreated rather than just created.
* This function is useful e.g., to load a new layout without having to restart the whole editor.
*/
UNREALED_API int32 EditorReinit();
UNREALED_API void EditorExit();