18 lines
478 B
C
18 lines
478 B
C
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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extern UNREALED_API class UUnrealEdEngine* GUnrealEd;
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UNREALED_API int32 EditorInit( class IEngineLoop& EngineLoop );
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/**
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* Similar to EditorInit(), but the IMainFrameModule is recreated rather than just created.
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* This function is useful e.g., to load a new layout without having to restart the whole editor.
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*/
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UNREALED_API int32 EditorReinit();
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UNREALED_API void EditorExit();
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