// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" extern UNREALED_API class UUnrealEdEngine* GUnrealEd; UNREALED_API int32 EditorInit( class IEngineLoop& EngineLoop ); /** * Similar to EditorInit(), but the IMainFrameModule is recreated rather than just created. * This function is useful e.g., to load a new layout without having to restart the whole editor. */ UNREALED_API int32 EditorReinit(); UNREALED_API void EditorExit();