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UnrealEngine/Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkitMenuContext.h
2025-05-18 13:04:45 +08:00

24 lines
464 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/GCObject.h"
#include "AssetEditorToolkitMenuContext.generated.h"
class FAssetEditorToolkit;
UCLASS(MinimalAPI)
class UAssetEditorToolkitMenuContext : public UObject
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable, Category = "Tool Menus")
UNREALED_API TArray<UObject*> GetEditingObjects() const;
TWeakPtr<FAssetEditorToolkit> Toolkit;
};