24 lines
464 B
C++
24 lines
464 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/GCObject.h"
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#include "AssetEditorToolkitMenuContext.generated.h"
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class FAssetEditorToolkit;
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UCLASS(MinimalAPI)
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class UAssetEditorToolkitMenuContext : public UObject
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{
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GENERATED_BODY()
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public:
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UFUNCTION(BlueprintCallable, Category = "Tool Menus")
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UNREALED_API TArray<UObject*> GetEditingObjects() const;
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TWeakPtr<FAssetEditorToolkit> Toolkit;
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};
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