// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/GCObject.h" #include "AssetEditorToolkitMenuContext.generated.h" class FAssetEditorToolkit; UCLASS(MinimalAPI) class UAssetEditorToolkitMenuContext : public UObject { GENERATED_BODY() public: UFUNCTION(BlueprintCallable, Category = "Tool Menus") UNREALED_API TArray GetEditingObjects() const; TWeakPtr Toolkit; };