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UnrealEngine/Engine/Source/Editor/UnrealEd/Public/TextureAssetActions.h
2025-05-18 13:04:45 +08:00

24 lines
539 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
class UTexture;
namespace UE
{
namespace TextureAssetActions
{
UNREALED_API void TextureSource_Resize_WithDialog(const TArray<UTexture*> & InTextures);
UNREALED_API void TextureSource_ResizeToPowerOfTwo_WithDialog(const TArray<UTexture*> & InTextures);
UNREALED_API void TextureSource_ConvertTo8bit_WithDialog(const TArray<UTexture*> & InTextures);
UNREALED_API void TextureSource_JPEG_WithDialog(const TArray<UTexture*> & InTextures);
}
};