24 lines
539 B
C++
24 lines
539 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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class UTexture;
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namespace UE
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{
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namespace TextureAssetActions
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{
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UNREALED_API void TextureSource_Resize_WithDialog(const TArray<UTexture*> & InTextures);
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UNREALED_API void TextureSource_ResizeToPowerOfTwo_WithDialog(const TArray<UTexture*> & InTextures);
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UNREALED_API void TextureSource_ConvertTo8bit_WithDialog(const TArray<UTexture*> & InTextures);
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UNREALED_API void TextureSource_JPEG_WithDialog(const TArray<UTexture*> & InTextures);
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}
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};
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