// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" class UTexture; namespace UE { namespace TextureAssetActions { UNREALED_API void TextureSource_Resize_WithDialog(const TArray & InTextures); UNREALED_API void TextureSource_ResizeToPowerOfTwo_WithDialog(const TArray & InTextures); UNREALED_API void TextureSource_ConvertTo8bit_WithDialog(const TArray & InTextures); UNREALED_API void TextureSource_JPEG_WithDialog(const TArray & InTextures); } };