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UnrealEngine/Engine/Source/Editor/UnrealEd/Public/PhysicsAssetGenerationSettings.h
2025-05-18 13:04:45 +08:00

21 lines
482 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "PhysicsAssetUtils.h"
#include "PhysicsAssetGenerationSettings.generated.h"
UCLASS(MinimalAPI, config=EditorPerProjectUserSettings)
class UPhysicsAssetGenerationSettings : public UObject
{
GENERATED_BODY()
public:
UPhysicsAssetGenerationSettings()
{
}
UPROPERTY(EditAnywhere, Category="Body Creation", meta=(ShowOnlyInnerProperties))
FPhysAssetCreateParams CreateParams;
};