21 lines
482 B
C++
21 lines
482 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "PhysicsAssetUtils.h"
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#include "PhysicsAssetGenerationSettings.generated.h"
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UCLASS(MinimalAPI, config=EditorPerProjectUserSettings)
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class UPhysicsAssetGenerationSettings : public UObject
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{
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GENERATED_BODY()
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public:
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UPhysicsAssetGenerationSettings()
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{
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}
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UPROPERTY(EditAnywhere, Category="Body Creation", meta=(ShowOnlyInnerProperties))
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FPhysAssetCreateParams CreateParams;
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}; |