// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "PhysicsAssetUtils.h" #include "PhysicsAssetGenerationSettings.generated.h" UCLASS(MinimalAPI, config=EditorPerProjectUserSettings) class UPhysicsAssetGenerationSettings : public UObject { GENERATED_BODY() public: UPhysicsAssetGenerationSettings() { } UPROPERTY(EditAnywhere, Category="Body Creation", meta=(ShowOnlyInnerProperties)) FPhysAssetCreateParams CreateParams; };