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UnrealEngine/Engine/Source/Editor/UnrealEd/Public/ApexClothingUtils.h
2025-05-18 13:04:45 +08:00

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631 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "EngineDefines.h"
class USkeletalMesh;
namespace ApexClothingUtils
{
// Functions below remain from previous clothing system and only remain to remove the bound
// data from a skeletal mesh. This is done when postloading USkeletalMesh when upgrading the assets
// Function to restore all clothing section to original mesh section related to specified asset index
UNREALED_API void RemoveAssetFromSkeletalMesh(USkeletalMesh* SkelMesh, uint32 AssetIndex, bool bReleaseAsset = true, bool bRecreateSkelMeshComponent = false);
}