18 lines
631 B
C++
18 lines
631 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "EngineDefines.h"
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class USkeletalMesh;
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namespace ApexClothingUtils
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{
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// Functions below remain from previous clothing system and only remain to remove the bound
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// data from a skeletal mesh. This is done when postloading USkeletalMesh when upgrading the assets
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// Function to restore all clothing section to original mesh section related to specified asset index
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UNREALED_API void RemoveAssetFromSkeletalMesh(USkeletalMesh* SkelMesh, uint32 AssetIndex, bool bReleaseAsset = true, bool bRecreateSkelMeshComponent = false);
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}
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