// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "EngineDefines.h" class USkeletalMesh; namespace ApexClothingUtils { // Functions below remain from previous clothing system and only remain to remove the bound // data from a skeletal mesh. This is done when postloading USkeletalMesh when upgrading the assets // Function to restore all clothing section to original mesh section related to specified asset index UNREALED_API void RemoveAssetFromSkeletalMesh(USkeletalMesh* SkelMesh, uint32 AssetIndex, bool bReleaseAsset = true, bool bRecreateSkelMeshComponent = false); }