21 lines
486 B
C++
21 lines
486 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "WorldFoldersImplementation.h"
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#include "Containers/Map.h"
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#include "WorldFolders.h"
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FWorldFoldersImplementation::FWorldFoldersImplementation(UWorldFolders& InWorldFolders)
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: Owner(InWorldFolders)
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{
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}
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UWorld* FWorldFoldersImplementation::GetWorld() const
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{
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return Owner.GetWorld();
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}
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bool FWorldFoldersImplementation::ContainsFolder(const FFolder& InFolder) const
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{
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return Owner.FoldersProperties.Contains(InFolder);
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} |