// Copyright Epic Games, Inc. All Rights Reserved. #include "WorldFoldersImplementation.h" #include "Containers/Map.h" #include "WorldFolders.h" FWorldFoldersImplementation::FWorldFoldersImplementation(UWorldFolders& InWorldFolders) : Owner(InWorldFolders) { } UWorld* FWorldFoldersImplementation::GetWorld() const { return Owner.GetWorld(); } bool FWorldFoldersImplementation::ContainsFolder(const FFolder& InFolder) const { return Owner.FoldersProperties.Contains(InFolder); }