Files
UnrealEngine/Engine/Source/Editor/UnrealEd/Classes/ThumbnailRendering/SoundWaveThumbnailRenderer.h
2025-05-18 13:04:45 +08:00

30 lines
832 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/**
*
* This thumbnail renderer generates a render of a waveform
*/
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "ThumbnailRendering/DefaultSizedThumbnailRenderer.h"
#include "SoundWaveThumbnailRenderer.generated.h"
class FCanvas;
class FRenderTarget;
UCLASS()
class USoundWaveThumbnailRenderer : public UDefaultSizedThumbnailRenderer
{
GENERATED_UCLASS_BODY()
// Begin UThumbnailRenderer Object
virtual bool CanVisualizeAsset(UObject* Object);
virtual void Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget*, FCanvas* Canvas, bool bAdditionalViewFamily) override;
virtual EThumbnailRenderFrequency GetThumbnailRenderFrequency(UObject* Object) const override;
// End UThumbnailRenderer Object
};