// Copyright Epic Games, Inc. All Rights Reserved. /** * * This thumbnail renderer generates a render of a waveform */ #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "ThumbnailRendering/DefaultSizedThumbnailRenderer.h" #include "SoundWaveThumbnailRenderer.generated.h" class FCanvas; class FRenderTarget; UCLASS() class USoundWaveThumbnailRenderer : public UDefaultSizedThumbnailRenderer { GENERATED_UCLASS_BODY() // Begin UThumbnailRenderer Object virtual bool CanVisualizeAsset(UObject* Object); virtual void Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget*, FCanvas* Canvas, bool bAdditionalViewFamily) override; virtual EThumbnailRenderFrequency GetThumbnailRenderFrequency(UObject* Object) const override; // End UThumbnailRenderer Object };