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UnrealEngine/Engine/Source/Editor/UnrealEd/Classes/ThumbnailRendering/PhysicalMaterialMaskThumbnailRenderer.h
2025-05-18 13:04:45 +08:00

29 lines
867 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/**
*
* This thumbnail renderer displays the mask texture for the object in question
*/
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "ThumbnailRendering/TextureThumbnailRenderer.h"
#include "PhysicalMaterialMaskThumbnailRenderer.generated.h"
class FCanvas;
class FRenderTarget;
UCLASS(MinimalAPI)
class UPhysicalMaterialMaskThumbnailRenderer : public UTextureThumbnailRenderer
{
GENERATED_UCLASS_BODY()
// Begin UThumbnailRenderer Object
UNREALED_API virtual void GetThumbnailSize(UObject* Object, float Zoom, uint32& OutWidth, uint32& OutHeight) const override;
UNREALED_API virtual void Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget*, FCanvas* Canvas, bool bAdditionalViewFamily) override;
// End UThumbnailRenderer Object
};