// Copyright Epic Games, Inc. All Rights Reserved. /** * * This thumbnail renderer displays the mask texture for the object in question */ #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "ThumbnailRendering/TextureThumbnailRenderer.h" #include "PhysicalMaterialMaskThumbnailRenderer.generated.h" class FCanvas; class FRenderTarget; UCLASS(MinimalAPI) class UPhysicalMaterialMaskThumbnailRenderer : public UTextureThumbnailRenderer { GENERATED_UCLASS_BODY() // Begin UThumbnailRenderer Object UNREALED_API virtual void GetThumbnailSize(UObject* Object, float Zoom, uint32& OutWidth, uint32& OutHeight) const override; UNREALED_API virtual void Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget*, FCanvas* Canvas, bool bAdditionalViewFamily) override; // End UThumbnailRenderer Object };