Files
UnrealEngine/Engine/Source/Editor/UnrealEd/Classes/ThumbnailRendering/CurveThumbnailRenderer.h
2025-05-18 13:04:45 +08:00

56 lines
1.9 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/**
*
* This thumbnail renderer displays a given linear color curve
*/
#pragma once
#include "CoreMinimal.h"
#include "ThumbnailRendering/ThumbnailRenderer.h"
#include "CurveThumbnailRenderer.generated.h"
class FCanvas;
class FRenderTarget;
UCLASS(config=Editor, MinimalAPI)
class UCurveFloatThumbnailRenderer : public UThumbnailRenderer
{
GENERATED_UCLASS_BODY()
public:
// Begin UThumbnailRenderer Object
virtual void GetThumbnailSize(UObject* Object, float Zoom, uint32& OutWidth, uint32& OutHeight) const override;
virtual void Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget*, FCanvas* Canvas, bool bAdditionalViewFamily) override;
virtual bool CanVisualizeAsset(UObject* Object) override;
// End UThumbnailRenderer Object
};
UCLASS(config=Editor, MinimalAPI)
class UCurveVector3ThumbnailRenderer : public UThumbnailRenderer
{
GENERATED_UCLASS_BODY()
public:
// Begin UThumbnailRenderer Object
virtual void GetThumbnailSize(UObject* Object, float Zoom, uint32& OutWidth, uint32& OutHeight) const override;
virtual void Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget*, FCanvas* Canvas, bool bAdditionalViewFamily) override;
virtual bool CanVisualizeAsset(UObject* Object) override;
// End UThumbnailRenderer Object
};
UCLASS(config=Editor, MinimalAPI)
class UCurveLinearColorThumbnailRenderer : public UThumbnailRenderer
{
GENERATED_UCLASS_BODY()
public:
// Begin UThumbnailRenderer Object
virtual void GetThumbnailSize(UObject* Object, float Zoom, uint32& OutWidth, uint32& OutHeight) const override;
virtual void Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget*, FCanvas* Canvas, bool bAdditionalViewFamily) override;
virtual bool CanVisualizeAsset(UObject* Object) override;
// End UThumbnailRenderer Object
};