// Copyright Epic Games, Inc. All Rights Reserved. /** * * This thumbnail renderer displays a given linear color curve */ #pragma once #include "CoreMinimal.h" #include "ThumbnailRendering/ThumbnailRenderer.h" #include "CurveThumbnailRenderer.generated.h" class FCanvas; class FRenderTarget; UCLASS(config=Editor, MinimalAPI) class UCurveFloatThumbnailRenderer : public UThumbnailRenderer { GENERATED_UCLASS_BODY() public: // Begin UThumbnailRenderer Object virtual void GetThumbnailSize(UObject* Object, float Zoom, uint32& OutWidth, uint32& OutHeight) const override; virtual void Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget*, FCanvas* Canvas, bool bAdditionalViewFamily) override; virtual bool CanVisualizeAsset(UObject* Object) override; // End UThumbnailRenderer Object }; UCLASS(config=Editor, MinimalAPI) class UCurveVector3ThumbnailRenderer : public UThumbnailRenderer { GENERATED_UCLASS_BODY() public: // Begin UThumbnailRenderer Object virtual void GetThumbnailSize(UObject* Object, float Zoom, uint32& OutWidth, uint32& OutHeight) const override; virtual void Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget*, FCanvas* Canvas, bool bAdditionalViewFamily) override; virtual bool CanVisualizeAsset(UObject* Object) override; // End UThumbnailRenderer Object }; UCLASS(config=Editor, MinimalAPI) class UCurveLinearColorThumbnailRenderer : public UThumbnailRenderer { GENERATED_UCLASS_BODY() public: // Begin UThumbnailRenderer Object virtual void GetThumbnailSize(UObject* Object, float Zoom, uint32& OutWidth, uint32& OutHeight) const override; virtual void Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget*, FCanvas* Canvas, bool bAdditionalViewFamily) override; virtual bool CanVisualizeAsset(UObject* Object) override; // End UThumbnailRenderer Object };