35 lines
1.0 KiB
C++
35 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreTypes.h"
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#include "UObject/ObjectMacros.h"
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#include "ThumbnailRendering/DefaultSizedThumbnailRenderer.h"
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#include "ThumbnailHelpers.h"
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#include "ClassThumbnailRenderer.generated.h"
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class UBlueprintGeneratedClass;
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class FCanvas;
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class FRenderTarget;
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UCLASS(config=Editor,MinimalAPI)
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class UClassThumbnailRenderer : public UDefaultSizedThumbnailRenderer
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{
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GENERATED_UCLASS_BODY()
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// Begin UThumbnailRenderer Object
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UNREALED_API virtual bool CanVisualizeAsset(UObject* Object) override;
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UNREALED_API virtual void Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget*, FCanvas* Canvas, bool bAdditionalViewFamily) override;
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// End UThumbnailRenderer Object
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// UObject Implementation
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UNREALED_API virtual void BeginDestroy() override;
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// End UObject Implementation
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private:
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void OnBlueprintGeneratedClassUnloaded(UBlueprintGeneratedClass* BPGC);
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private:
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TClassInstanceThumbnailScene<FClassThumbnailScene, 100> ThumbnailScenes;
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};
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