// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreTypes.h" #include "UObject/ObjectMacros.h" #include "ThumbnailRendering/DefaultSizedThumbnailRenderer.h" #include "ThumbnailHelpers.h" #include "ClassThumbnailRenderer.generated.h" class UBlueprintGeneratedClass; class FCanvas; class FRenderTarget; UCLASS(config=Editor,MinimalAPI) class UClassThumbnailRenderer : public UDefaultSizedThumbnailRenderer { GENERATED_UCLASS_BODY() // Begin UThumbnailRenderer Object UNREALED_API virtual bool CanVisualizeAsset(UObject* Object) override; UNREALED_API virtual void Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget*, FCanvas* Canvas, bool bAdditionalViewFamily) override; // End UThumbnailRenderer Object // UObject Implementation UNREALED_API virtual void BeginDestroy() override; // End UObject Implementation private: void OnBlueprintGeneratedClassUnloaded(UBlueprintGeneratedClass* BPGC); private: TClassInstanceThumbnailScene ThumbnailScenes; };