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UnrealEngine/Engine/Source/Editor/UnrealEd/Classes/Settings/SkeletalMeshEditorSettings.h
2025-05-18 13:04:45 +08:00

45 lines
1.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*=============================================================================
SkeletalMeshEditorDesttings.h: Declares the USkeletalMeshEditorDesttings class.
=============================================================================*/
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Object.h"
#include "SkeletalMeshEditorSettings.generated.h"
/**
* Implements the settings for the skeletal mesh editor.
*/
UCLASS(config=EditorPerProjectUserSettings, MinimalAPI)
class USkeletalMeshEditorSettings
: public UObject
{
GENERATED_UCLASS_BODY()
public:
UPROPERTY(EditAnywhere, config, Category=AnimationPreview, meta=(DisplayName="Viewport Floor Color"))
FColor AnimPreviewFloorColor;
UPROPERTY(EditAnywhere, config, Category=AnimationPreview, meta=(DisplayName="Viewport Sky Color"))
FColor AnimPreviewSkyColor;
UPROPERTY(EditAnywhere, config, Category=AnimationPreview, meta=(DisplayName="Viewport Sky Brightness"))
float AnimPreviewSkyBrightness;
UPROPERTY(EditAnywhere, config, Category=AnimationPreview, meta=(DisplayName="Viewport Light Brightness"))
float AnimPreviewLightBrightness;
UPROPERTY(EditAnywhere, config, Category=AnimationPreview, meta=(DisplayName="Viewport Lighting Direction"))
FRotator AnimPreviewLightingDirection;
UPROPERTY(EditAnywhere, config, Category=AnimationPreview, meta=(DisplayName="Viewport Directional Color"))
FColor AnimPreviewDirectionalColor;
};