45 lines
1.5 KiB
C++
45 lines
1.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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SkeletalMeshEditorDesttings.h: Declares the USkeletalMeshEditorDesttings class.
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=============================================================================*/
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/Object.h"
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#include "SkeletalMeshEditorSettings.generated.h"
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/**
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* Implements the settings for the skeletal mesh editor.
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*/
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UCLASS(config=EditorPerProjectUserSettings, MinimalAPI)
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class USkeletalMeshEditorSettings
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: public UObject
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{
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GENERATED_UCLASS_BODY()
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public:
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UPROPERTY(EditAnywhere, config, Category=AnimationPreview, meta=(DisplayName="Viewport Floor Color"))
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FColor AnimPreviewFloorColor;
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UPROPERTY(EditAnywhere, config, Category=AnimationPreview, meta=(DisplayName="Viewport Sky Color"))
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FColor AnimPreviewSkyColor;
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UPROPERTY(EditAnywhere, config, Category=AnimationPreview, meta=(DisplayName="Viewport Sky Brightness"))
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float AnimPreviewSkyBrightness;
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UPROPERTY(EditAnywhere, config, Category=AnimationPreview, meta=(DisplayName="Viewport Light Brightness"))
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float AnimPreviewLightBrightness;
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UPROPERTY(EditAnywhere, config, Category=AnimationPreview, meta=(DisplayName="Viewport Lighting Direction"))
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FRotator AnimPreviewLightingDirection;
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UPROPERTY(EditAnywhere, config, Category=AnimationPreview, meta=(DisplayName="Viewport Directional Color"))
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FColor AnimPreviewDirectionalColor;
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};
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