// Copyright Epic Games, Inc. All Rights Reserved. /*============================================================================= SkeletalMeshEditorDesttings.h: Declares the USkeletalMeshEditorDesttings class. =============================================================================*/ #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "UObject/Object.h" #include "SkeletalMeshEditorSettings.generated.h" /** * Implements the settings for the skeletal mesh editor. */ UCLASS(config=EditorPerProjectUserSettings, MinimalAPI) class USkeletalMeshEditorSettings : public UObject { GENERATED_UCLASS_BODY() public: UPROPERTY(EditAnywhere, config, Category=AnimationPreview, meta=(DisplayName="Viewport Floor Color")) FColor AnimPreviewFloorColor; UPROPERTY(EditAnywhere, config, Category=AnimationPreview, meta=(DisplayName="Viewport Sky Color")) FColor AnimPreviewSkyColor; UPROPERTY(EditAnywhere, config, Category=AnimationPreview, meta=(DisplayName="Viewport Sky Brightness")) float AnimPreviewSkyBrightness; UPROPERTY(EditAnywhere, config, Category=AnimationPreview, meta=(DisplayName="Viewport Light Brightness")) float AnimPreviewLightBrightness; UPROPERTY(EditAnywhere, config, Category=AnimationPreview, meta=(DisplayName="Viewport Lighting Direction")) FRotator AnimPreviewLightingDirection; UPROPERTY(EditAnywhere, config, Category=AnimationPreview, meta=(DisplayName="Viewport Directional Color")) FColor AnimPreviewDirectionalColor; };