25 lines
649 B
C++
25 lines
649 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/**
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* A configuration class used by the UAnimationBlueprint Editor to save editor
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* settings across sessions.
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*/
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/Object.h"
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#include "AnimationBlueprintEditorOptions.generated.h"
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UCLASS(hidecategories=Object, config=EditorPerProjectUserSettings, MinimalAPI)
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class UAnimationBlueprintEditorOptions : public UObject
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{
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GENERATED_UCLASS_BODY()
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/** If true, fade nodes which are not connected to the selected nodes */
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UPROPERTY(EditAnywhere, config, Category=Options)
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uint32 bHideUnrelatedNodes:1;
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};
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