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UnrealEngine/Engine/Source/Editor/UnrealEd/Classes/Preferences/AnimationBlueprintEditorOptions.h
2025-05-18 13:04:45 +08:00

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649 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/**
* A configuration class used by the UAnimationBlueprint Editor to save editor
* settings across sessions.
*/
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Object.h"
#include "AnimationBlueprintEditorOptions.generated.h"
UCLASS(hidecategories=Object, config=EditorPerProjectUserSettings, MinimalAPI)
class UAnimationBlueprintEditorOptions : public UObject
{
GENERATED_UCLASS_BODY()
/** If true, fade nodes which are not connected to the selected nodes */
UPROPERTY(EditAnywhere, config, Category=Options)
uint32 bHideUnrelatedNodes:1;
};