// Copyright Epic Games, Inc. All Rights Reserved. /** * A configuration class used by the UAnimationBlueprint Editor to save editor * settings across sessions. */ #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "UObject/Object.h" #include "AnimationBlueprintEditorOptions.generated.h" UCLASS(hidecategories=Object, config=EditorPerProjectUserSettings, MinimalAPI) class UAnimationBlueprintEditorOptions : public UObject { GENERATED_UCLASS_BODY() /** If true, fade nodes which are not connected to the selected nodes */ UPROPERTY(EditAnywhere, config, Category=Options) uint32 bHideUnrelatedNodes:1; };