26 lines
675 B
C++
26 lines
675 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "MaterialGraph/MaterialGraph.h"
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#include "MaterialGraph/MaterialGraphNode.h"
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#include "MaterialGraphNode_PinBase.generated.h"
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UCLASS(MinimalAPI)
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class UMaterialGraphNode_PinBase : public UMaterialGraphNode
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{
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GENERATED_BODY()
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//~ Begin UMaterialGraphNode Interface
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UNREALED_API virtual void PostCopyNode() override;
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//~ End UMaterialGraphNode Interface
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//~ Begin UEdGraphNode Interface.
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virtual void PrepareForCopying() override;
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virtual bool CanDuplicateNode() const override { return false; }
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//~ End UEdGraphNode Interface.
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};
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