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UnrealEngine/Engine/Source/Editor/UnrealEd/Classes/MaterialGraph/MaterialGraphNode_PinBase.h
2025-05-18 13:04:45 +08:00

26 lines
675 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "MaterialGraph/MaterialGraph.h"
#include "MaterialGraph/MaterialGraphNode.h"
#include "MaterialGraphNode_PinBase.generated.h"
UCLASS(MinimalAPI)
class UMaterialGraphNode_PinBase : public UMaterialGraphNode
{
GENERATED_BODY()
//~ Begin UMaterialGraphNode Interface
UNREALED_API virtual void PostCopyNode() override;
//~ End UMaterialGraphNode Interface
//~ Begin UEdGraphNode Interface.
virtual void PrepareForCopying() override;
virtual bool CanDuplicateNode() const override { return false; }
//~ End UEdGraphNode Interface.
};