// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "MaterialGraph/MaterialGraph.h" #include "MaterialGraph/MaterialGraphNode.h" #include "MaterialGraphNode_PinBase.generated.h" UCLASS(MinimalAPI) class UMaterialGraphNode_PinBase : public UMaterialGraphNode { GENERATED_BODY() //~ Begin UMaterialGraphNode Interface UNREALED_API virtual void PostCopyNode() override; //~ End UMaterialGraphNode Interface //~ Begin UEdGraphNode Interface. virtual void PrepareForCopying() override; virtual bool CanDuplicateNode() const override { return false; } //~ End UEdGraphNode Interface. };