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UnrealEngine/Engine/Source/Editor/UnrealEd/Classes/Commandlets/SavePackageUtilitiesCommandlet.h
2025-05-18 13:04:45 +08:00

24 lines
597 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Commandlets/Commandlet.h"
#include "SavePackageUtilitiesCommandlet.generated.h"
/*
* Commandlet used to validate the package saving mechanism.
* It can currently compare two back to back saves of a package (or folder of packages)
*/
UCLASS()
class
UE_DEPRECATED(5.6, "SavePackageUtilitiesCommandlet is no longer needed. Contact Epic if you need this functionality.")
USavePackageUtilitiesCommandlet
: public UCommandlet
{
GENERATED_UCLASS_BODY()
public:
virtual int32 Main(const FString& Params) override;
};