24 lines
597 B
C++
24 lines
597 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Commandlets/Commandlet.h"
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#include "SavePackageUtilitiesCommandlet.generated.h"
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/*
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* Commandlet used to validate the package saving mechanism.
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* It can currently compare two back to back saves of a package (or folder of packages)
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*/
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UCLASS()
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class
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UE_DEPRECATED(5.6, "SavePackageUtilitiesCommandlet is no longer needed. Contact Epic if you need this functionality.")
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USavePackageUtilitiesCommandlet
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: public UCommandlet
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{
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GENERATED_UCLASS_BODY()
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public:
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virtual int32 Main(const FString& Params) override;
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};
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